Context: Aside from Marathon missing the mark on its early playtests and getting mediocre reviews, Bungie was caught copy/pasting stolen art into a lot of the game’s art and textures. The company is internally under fire.

  • RangerJosey@lemmy.ml
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    1 day ago

    Live service garbage has costed the industry billions in losses and costed tens of thousands of devs their jobs. Fad chasing in general.

    Everyone wants to make the fortnite killer or overwatch killer. They set billions of dollars on fire and get nothing for it. And it’s the devs who pay the price. Not the c-suite dipshits who threw all that money in the fire pit.

    • CosmoNova@lemmy.world
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      12 hours ago

      I mean they also created a ton of jobs and it‘s not like devs working on single player games don‘t face layoffs and bonuses fraud. Besides Overwatch 2 killed Overwatch already.

    • rigatti@lemmy.world
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      1 day ago

      I mean, the money does go somewhere. People get paid while the game is being developed. It’s just that the investors don’t get the ROI.

  • ampersandrew@lemmy.world
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    1 day ago

    This one and FairGame$ are both screwed, and they’ll mark the end of an era for Sony and live service. What’s funny too is that Bungie was purchased in large part for being experts in making successful live service games, but it reminds me of something in investing where those who appear to be very smart after a string of successes are compared to being “expert coin flippers” who just got heads a number of times in a row. As we’ve gotten a peak or two behind the curtain after the purchase, it certainly looks like Bungie was only lucky.

    • goodeye8@fedia.io
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      8 hours ago

      I think Bungie still has experience making successful live service games, Destiny 2 has been a massive success for Bungie. The issue with Bungie is that they’ve forgotten how to release good games. Destiny 1 released kinda meh, but a year after launch started crawled back to being generally well received. Destiny 2 release (followed by the Curse of Osiris expansion) almost killed the studio, a year after launch started crawling back into being great and only in the last years really dropped off (when resources were pulled away from Destiny to Marathon). It feels almost like there are some head up their ass lead designers at Bungie who just won’t listen to feedback and release a shitty game. Then the live team takes over the project, listen to actual feedback and fixes the stupid shit that should’ve been fixed the first time around.

      Even with Marathon they had that event where streamers (and some other media people) got to play the game at Bungie and then Bungie asked for their feedback and when they got feedback on some really stupid things (like not being able to take off attachments from guns) they just went “We know, that’s intentional”. They’re deliberately making design decisions that anyone with experience within the genre would instantly say “that’s a bad idea”. I don’t know whose head needs to be pulled out of their ass but if Bungie doesn’t want to release Marathon as a flop they need to do it quickly.

      On a slightly different topic. I love how some people got to experience Marathon and Arc raiders in close proximity. Prior to the playtest people were cautiously optimistic about Marathon but Arc raiders evoked no emotion in anyone. And now it’s more than reversed. People are praising Arc raiders and Marathon is seen as a lost cause.

      • ampersandrew@lemmy.world
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        6 hours ago

        I can name plenty of shooters that don’t let you take attachments off of guns. That might not be your best example of ignoring feedback, because the presence or omission of that feature can be for any number of very good reasons.

        • goodeye8@fedia.io
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          5 hours ago

          I was talking in the context of extraction shooters. I can’t think of a single extraction shooter where you could add attachments but not remove them. I’ve also yet to see anyone familiar with the extraction shooter genre think it’s a good idea. If you think it’s a good idea you’re free to defend it.

    • radix@lemmy.world
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      1 day ago

      Bungie is a lot like Bioware in that regard: Some real bangers on the resume, but none very recently. It should serve as a reminder that companies don’t make games, people do. If the right people aren’t involved, or too many of the wrong people are, past successes are entirely meaningless.

      • slaneesh_is_right
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        8 hours ago

        That’s what weirds me out when people say things like: i will always pre order the new (insert developer name) game because i trust them. It’s not the shareholders or the suits who make the games, it’s the people, and these people may work somewhere else 10 years later.

      • imecth@fedia.io
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        23 hours ago

        It’s not only the people, it’s the people at specific timepoints, nobody wants a remake of skyrim and another iteration of assassin’s creed is only gonna get a lukewarm reception. Games are lightning in a bottle, their successes are basically impossible to replicate because there’s so many variables at play.

      • ampersandrew@lemmy.world
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        1 day ago

        “Recently” also means something different in a time where BioWare makes one game every 5 years rather two games in the same year.

    • simple@lemm.eeOP
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      1 day ago

      It is a little funny that even after Sony backpedaled hard on live service after Concord, the one studio they bought to make live service games instantly started failing too. Destiny hasn’t been doing too great either. Sony have been very unlucky this generation.