Context: Aside from Marathon missing the mark on its early playtests and getting mediocre reviews, Bungie was caught copy/pasting stolen art into a lot of the game’s art and textures. The company is internally under fire.
Context: Aside from Marathon missing the mark on its early playtests and getting mediocre reviews, Bungie was caught copy/pasting stolen art into a lot of the game’s art and textures. The company is internally under fire.
Bungie is a lot like Bioware in that regard: Some real bangers on the resume, but none very recently. It should serve as a reminder that companies don’t make games, people do. If the right people aren’t involved, or too many of the wrong people are, past successes are entirely meaningless.
That’s what weirds me out when people say things like: i will always pre order the new (insert developer name) game because i trust them. It’s not the shareholders or the suits who make the games, it’s the people, and these people may work somewhere else 10 years later.
It’s not only the people, it’s the people at specific timepoints, nobody wants a remake of skyrim and another iteration of assassin’s creed is only gonna get a lukewarm reception. Games are lightning in a bottle, their successes are basically impossible to replicate because there’s so many variables at play.
“Recently” also means something different in a time where BioWare makes one game every 5 years rather two games in the same year.