• anomnom@sh.itjust.works
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    4 hours ago

    I blame iPhone and Android apps that required developers to keep paying a $100 minimum yearly fee to keep an app in the App Store.

    There were tons $1-$5 apps in the early days of the stores, but 3-4 years in they switched to either freemium subscriptions or adware (or ad ransom models). Usually as publishers bought out indie devs, if they just didn’t copy them anyway.