• Vintor@lemm.ee
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    10 days ago

    For me, the best part of Below Zero by far was seeing it grow and change over its development cycle. One day I would discover a new feature and then a week later it would be much more polished, and another two weeks later it would have moved to a different place and be revised again.

    That was a once in a lifetime experience, too, and to me it was much more fun than the finished game. I’m glad I did it this way, and I hope it will be a similar experience with Subnautica 2. But of course I can see that there’s a good chance it will just be an unfinished game with lots of spoilers.