For me, the best part of Below Zero by far was seeing it grow and change over its development cycle. One day I would discover a new feature and then a week later it would be much more polished, and another two weeks later it would have moved to a different place and be revised again.
That was a once in a lifetime experience, too, and to me it was much more fun than the finished game. I’m glad I did it this way, and I hope it will be a similar experience with Subnautica 2. But of course I can see that there’s a good chance it will just be an unfinished game with lots of spoilers.
For me, the best part of Below Zero by far was seeing it grow and change over its development cycle. One day I would discover a new feature and then a week later it would be much more polished, and another two weeks later it would have moved to a different place and be revised again.
That was a once in a lifetime experience, too, and to me it was much more fun than the finished game. I’m glad I did it this way, and I hope it will be a similar experience with Subnautica 2. But of course I can see that there’s a good chance it will just be an unfinished game with lots of spoilers.