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Joined 2 years ago
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Cake day: July 24th, 2023

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  • Artists will probably have their own setup, software and workflow that they are comfortable with. I’d recommend letting them use their own workflow, and just discussing the interface, so to speak: what file format(s) to use and such. I think GLTF is used for assets, but I’m definitely not an expert.

    As for other devs, most required tooling (e.g. Unity or Pycharm or whatever) are one-time installs that you can list somewhere. And language libraries/dependencies are a solved problem (e.g. pipenv, cargo, yarn).

    But if you really want to set this up, nix (or lix) is probably your best bet for a total devenv that is exactly reproducible, assuming that works for WSL (or no one uses windows).

    Otherwise docker/podman or devenv will probably be doable as well.