Summary:

Many games see noticeable improvements, but how much of an improvement will vary. Games that are bottlenecked by GPU or memory bandwidth benefit significantly, whereas CPU-bound titles only see small improvements.

Arkham Knight, famously one of the Switch’s worst ports, is now a playable 30fps. Dragon Quest Builders 2 is… playable but still not great, building as much as possible to stress test the hardware can drop to single digit framerates on Switch 1, that’s now around ~20-22fps here. These are the two most demanding titles tested, which means that most everything else came out pretty good.

The obvious caveat here is that games cannot exceed hardcoded targets. Games with uncapped framerates and dynamic resolution will be able to take advantage, but capped framerates and fixed resolutions must remain so.

    • missingno@fedia.ioOP
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      7 hours ago

      Is it truly too much to ask you to just… not post misinformation? Is that so hard? Do you really have to act like this?

      • FiveMacs@lemmy.ca
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        6 hours ago

        On weekends it’s too much to ask, yes. Monday to Friday is perfectly ok. If we could reschedule this until Monday at the earliest, that would be greatly appreciated.