If apple would have just supported games from the start and offered optional controls this would be the top vr headset.
Hey everyone, check out my app, you just need to spend like $3500 on this bespoke hardware first!
Apple: You don’t need a pen for the iPad.
Artists: We need a pen.
Apple: You don’t need a pen for the iPad.
Artists: We need a pen.
Apple: OK here’s a pen.
Apple: You don’t need a controller for VR.
Gamers: We need a controller.
<---- We are here.
Apple: You don’t need a controller for VR.
Gamers: We need a controller.
Apple: OK here’s a controller.
I see it as a new version of a workstation. They need enterprise apps like Final Cut Pro, Photoshop, or game development applications.
No, they don’t need those apps, they literally just need one app, a well working remote desktop one.
They will never be a workstation because you will never get the amount of power you can get into your desktop, into your ski goggles. They could however, function as a perfectly good wireless monitor solution for an existing desktop. Strip out some of the processing power, make them smaller, lighter, and more comfortable, like the big screen beyond, and then tailor MacOS and iOS to use them as remote displays that let you put windows anywhere and you have your killer app: monitor replacements.
I meant workstation like a thin client that connects to better hardware. I did describe software and not hardware.
Fair point then
That’s one of the things it does… connect to your Mac and get big virtual monitors for it. Major selling point imo
That’s why I specified a “well working” remote desktop app.
IIRC the Apple Vision’s RDP is limited to a single remote monitor, at least it certainly was at launch and from googling around it seems like that’s still the case which is just absurd.
You have the power to place an infinite amount of windows anywhere in 3D space but Apple only lets you place a single monitor somewhere.
Compare that to the $500 Quest 3 which supports triple monitors OOTB (on Windows or MacOS) and has third party apps that can upgrade that to whatever your headset / PC can handle.
But for either headset to be an actually true, all day, monitor replacement, they need to get a lot smaller and lighter. They’re simply too hot and heavy for 8 + hours usage right now.
It’s the same story as with all of VR. People don’t like to strap shit to their faces, or anywhere else in their bodies. We barely tolerate watches. Every single person who wears glasses would drop them in a second if any other viable and sustainable alternative shows up. People who use and love VR put up with the fact they have to strap stuff to their faces. 3D cinema failed financially because people didn’t want to have to use simple basic glasses. Not everyone can tolerate a third of a kilo on their heads for too long.
Every single person who wears glasses would drop them in a second if any other viable and sustainable alternative shows up.
Not really, glasses have long since become a fashion statement and many people wear some without needing them.
I need glasses to correct my heterotropia and even if there was some magic cure for that I’m not sure if I’d stop wearing my glasses to be honest; I kinda like them and how they make me look.
I could get laser surgery, but I choose glasses. I prefer how I look with them than without them, and sometimes they double as eye protection.
3D cinema failed financially because people didn’t want to have to use simple basic glasses.
I have not heard anyone complain about the glasses, but tons of ppl complaining about the movies and tech quality.
Also btw currently there’s currently a 127g VR glasses available for PC, and Pimax is coming out with a set that’s some 180 I think (Dream Air) but also has eyetracking and whatnot.
But yeah mostly I do agree. I had the original vive and the annoyance of what were basically ski goggles that weighed a ton without any proper straps even was a bit much. It was cool though, especially once Ingot got the pro strap which had the more helmet config with the wheel at the back.
I’m thinking of perhaps seeing if I’ll get a set later this year to see how far it’s come in 8 years.
I feel like that’s saying that my computer monitor needs a “killer app”.
It seemed like a straight forward AR/VR device to me. There’s plenty it can already do… virtual displays and apps in 3d space, privately and on the go is just a start… it’s just WAY too expensive for people to want to do so.
Killer App in this instance really means “a use case that justifies the cost”
I always thought the entire point of them releasing this was not to make crazy money, but see how to improve upon what they built by having everyone beta test it for them. They really didn’t have much info on how to make VR successful since none of them are really big. Sure, there’s a market, but they want to know what it will take to get everyone on board not just the enthusiasts. Personally, I think it’s going to take more than just an app to get there.
It will be interesting to see what big changes they make to the next version since I bet they are willing to change just about everything if they think the data collected proves it’s needed. At that point I feel like version 2 will really be the product I want to see. I’ll never buy or own one of these, and I hate apple products, but it’s interesting to see what they will bring to the table since they obviously are investing a ton of money into this.
I always thought the entire point of them releasing this was not to make crazy money, but see how to improve upon what they built by having everyone beta test it for them. They really didn’t have much info on how to make VR successful since none of them are really big. Sure, there’s a market, but they want to know what it will take to get everyone on board not just the enthusiasts. Personally, I think it’s going to take more than just an app to get there.
"Let’s ignore the entirety of the existing VR market, where Meta sold more Quest’s than Microsoft sold Xboxes, and pretend like Tim Apple continues to personally invent everything. "