Inspired by the N64: Recompiled project, XenonRecomp does something similar, except for the PowerPC-equipped Microsoft Xbox 360 game console. Based around the triple-core IBM CPU codenamed ‘X…
JSRF was an original Xbox game, not an Xbox 360 game, so outside of possibly some sort of revival of CXBX, with modifications because of how CXBX worked, youll be waiting for quite a while most likely.
Raytracing with cel shading would probably look prettt bad, by the way. It could be okay with reflections, maybe, but the style of cel shading helps simpler effects look better.
JSRF was an original Xbox game, not an Xbox 360 game, so outside of possibly some sort of revival of CXBX, with modifications because of how CXBX worked, youll be waiting for quite a while most likely.
Raytracing with cel shading would probably look prettt bad, by the way. It could be okay with reflections, maybe, but the style of cel shading helps simpler effects look better.
Oh dang you’re right forgot