Just curious 🙂

  • vfreire85@lemmy.ml
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    1 month ago
    • Wurm: Unlimited, but without the adventure parts. Just building a farm, cultivating things, making food, beer and stuff, community life, villages;
    • Football Manager, but make it highly customizable not only on teams and players, but on sports too - you want to create a ruleset for handball or water polo? Do it;
    • Gran Turismo 2, but you can upload your cars, paintjobs and tracks. Cars could be highly customizable in order to support engine, transmission, suspension or rim changes, making these separate objects from the basic body for example. In that way one could build, for example, a Vauxhall Chevette with an electric pack, all-around independent suspension and rally tires;
    • ETS2 with ProMods.
    • Olgratin_Magmatoe@slrpnk.net
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      4 months ago

      This is my choice as well. After how much of a disaster KSP2 was, it should be turned over to the public for ownership and control.

      It can’t be worth very much as IP anymore, as they’ve killed all the goodwill the brand had. So the least they could do is give back to the community.

      • grue@lemmy.world
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        4 months ago

        To be fair, it doesn’t have to literally be KSP2. It just needs to be a Kerbal-like space exploration game with an engine not subject to the various problems KSP has.

        • Olgratin_Magmatoe@slrpnk.net
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          4 months ago

          Agreed.

          • KSP like exploration
          • No wiggly rockets
          • Better scaling
          • Performant

          That’s all it really needs to be. And that’s a giant oversimplification, and still a massive ask. But if an open source game had those 4 things, it would put KSP2 an additional 6 feet under, putting it at 18.

          I’ve had my eye on Juno New Horizons. They’d probably not go open source, but they look like they know what they’re doing. I might be giving that one a try at some point.

    • Ech@lemm.ee
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      4 months ago

      I’m curious what you think making SD FOSS would add. Imo, it’s a standout example of a game that hits way above it’s weight class and price point, and a dev that just won’t stop adding content.

      • Faresh@lemmy.ml
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        4 months ago

        IMO all software would be better if FOSS, regardless of the virtues of the developers. That’s why I would love if the games that I love to play were to be FOSS as that would make them even better in my eyes.

        • Ech@lemm.ee
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          4 months ago

          Do you mind elaborating on the benefits of FOSS for games? I see the benefits of FOSS for software, but not so much for games.

          • bluelander@lemmy.ml
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            4 months ago

            Not op, but:

            Many games aren’t profitable to port to older or less relevant hardware and community porting efforts often takes years to properly disassemble and reassemble to work on new platforms. FOSS is easier to access and port to different hardware.

            Expanded mod support. Mods are great but they always have limits and there are often certain parts of a game that either cannot (due to tech) or may not (due to developer wishes) be modified. FOSS games wouldn’t have this limitation.

            The ability for the community to own FOSS and forks in the event that a company buys the rights to a game and either closes off access or stops supporting certain versions of it.

            Likewise your access to a FOSS game cannot be revoked my a marketplace. If a game is for some reason pulled you’re not guaranteed continued unending access to it. The marketplace in question holds all the cards.

            FOSS games may also continue to be updated, improved, and worked on after the original dev loses interest or is no longer around. Stardew is well maintained right now, but what about in 15 years when hardware is very different and the dev has stopped updating it?

    • Shatur@lemmy.mlOP
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      4 months ago

      Same! There are almost no proprietary alternatives either!

      It’s funny that the first comment is about The Sims 😅 My wife and I are working on a life simulation game in Rust using Bevy. I’ve been working on it for almost a year, and feeling a we are feeling a bit demotivated recently. So right now I took a small “break” and focus on improving crates that I used inside the game (input management and networking). I know the project is quite ambitious, but I’ve always wanted to create something like this. Seeing this many upvotes on your comment is quite encouraging 🙂

      I post my progress at [email protected] and here is the GitHub page. The project name is a placeholder. I haven’t managed to come up with a nice name yet.

  • terraborra@lemmy.nz
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    4 months ago

    Gran Tourismo 2 & 3 and Unreal Tournament. Basically recreations in modern engines.

    Those games defined the late 90s/early 00s for me.

  • r.EndTimes@lemm.ee
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    4 months ago

    Cities skyline, rimworld, random one neopets, lowkey aqworlds, idk I really liked using aqworlds as an afk auto battler chatroom

    • Albbi@lemmy.ca
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      4 months ago

      Federated neopets! Anyone can run an instance but progress and data is shared across instances so if one goes down you can just hop servers?

  • ☆ Yσɠƚԋσʂ ☆@lemmy.ml
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    4 months ago

    I’d really love to see a polished version of Quake 3 as open source. I know Nexuiz exists, but it’d be nice to see some work done to make it look nicer and more visually consistent. I find aesthetics tend to be the weak spot for FOSS games in general.