• otacon239@lemmy.world
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    4 days ago

    Just another 8-10 years before we get to play it guys!

    Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.

    I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.

    • LandedGentry@lemmy.zip
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      4 days ago

      Well one surefire way to one up it is to have the game in a more playable state within the first six months lmao maybe this time Sony won’t even pull down the game!

      • Quetzalcutlass@lemmy.world
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        4 days ago

        If CDPR hadn’t forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).

        I wonder how much better the game and its reception would have been if they’d dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda’s launch day jank.

        I also wish they’d properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA’s systems.

        • LandedGentry@lemmy.zip
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          4 days ago

          I mean the promised features thing is no small matter, especially because people remembered vividly what happened with No Man’s High

          • Quetzalcutlass@lemmy.world
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            4 days ago

            Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.

            I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.

            • LandedGentry@lemmy.zip
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              4 days ago

              As the other two mentioned, brain dances and NPC behavior both were unbelievably exaggerated. It wasn’t just being a little too ambitious, they never dialed it back appropriately to set expectations and it didn’t resemble at all what they promised.

              Famously they didn’t have any of the parkour/traversal mechanics they promised and the skills tree was so bad they had to completely rebuild it.

              And let’s not even get into all the T posing and police popping in randomly in your blind spots. Yeah that’s not dropped features, but man the bugs were fucking terrible in the beginning. There’s a reason I was able to get it for $20 before Phantom liberty came out. The game was in a pitiful state for the first six months, a mediocre one after that. It took them a full year and change to get it into a state where it was actually fun to play for more than 30 minutes. Now it is an undeniably strong game. It has some issues that people glossed over because of the improvements, but overall it’s still very impressive Night city feels very alive. The way I build my character feels actually consequential. But it was a really fucking bumpy road to get here

              How many AAA games have been delisted from the store of the big 3?

            • 474D@lemmy.world
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              4 days ago

              Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol

              • SupraMario@lemmy.world
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                4 days ago

                It’s still like that though, the city just feels like it’s just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don’t know of a game that has any dynamic npc systems. It’s all just scripted a to b and that’s it.

                • nogooduser@lemmy.world
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                  3 days ago

                  I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.

                  • SupraMario@lemmy.world
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                    3 days ago

                    That’s true, I think those who didn’t follow the dev cycle and ate into the hype probably enjoyed the game a ton more than those of us who did and then got the absolute trash day one launch.

                  • SupraMario@lemmy.world
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                    3 days ago

                    Agreed, even then though, it’s still got the npc feel. Gta6 is supposed to fix this, but I’m not holding my breath.

            • Ushmel@lemmy.world
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              4 days ago

              braindances being shoehorned into a weird detective bit was a big one. they were supposed to be their own things

            • vivendi@programming.dev
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              3 days ago

              There is a HUGE compilation on the subreddit for cyberpunk2077, but basically we got promised a vast, in depth RPG and instead got something mechanically on part with GTA Vice City and Call of Duty

        • sp3ctr4l@lemmy.dbzer0.com
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          4 days ago

          That and Nvidia blindsiding them with ‘cool engine you’ve been working on for a decade there… you have one year to jam realtime raytracing into it.’

        • Ushmel@lemmy.world
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          4 days ago

          i was a day 0 PC owner and it was 100% normal launch day fuckery.

          • LucidNightmare@lemm.ee
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            3 days ago

            Yeah, I had it on PC and while there were plenty of bugs, I still beat it before patch 1.06 or whatever came out. Still had quite a lot of fun!

            Now, the console releases on the other hand… yikes man. Yikes…

          • LandedGentry@lemmy.zip
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            4 days ago

            No it absolutely was not lmao dude are you joking? I’m glad it worked for you but the PC version was buggy as fuck too. Read literally any review.

            IGN:

            A beautiful cityscape with a staggering amount of choice (and a few too many bugs).

            Gamespot:

            You can watch our base PS4 vs. PS5 comparison video to get a feel for how Cyberpunk 2077 plays on different hardware, but as it stands, GameSpot cannot recommend you play Cyberpunk 2077 on last-gen consoles; the frame rate is wildly inconsistent to the point of severe interference with gameplay, and frequent texture pop-in and poor visual quality overall make Night City muddy and ugly to look at. **These versions also feature the litany of bugs we experienced on PC. **

            • kemsat@lemmy.world
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              3 days ago

              I also had it on launch day, on PC, and it worked great for me as well. If anything, performance got worse after they patched the game.

              • LandedGentry@lemmy.zip
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                3 days ago

                Do I really need to explain that performance issues are different for different people on different systems?

                Do you believe that just because it worked pretty well for you initially means that all the reports of how buggy it was are just a fantasy? If not, what’s your point?

                • kemsat@lemmy.world
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                  3 days ago

                  Some people complain very loudly. It’s possible most of us actually had no problems & said nothing, leaving only the scorned to be heard.

                  So, believe it or not, what you said is why I was responding. To let you know “that performance issues are different for different people on different systems.” Seems like you forgot it yourself.

                  Have a nice day 😊

                  • LandedGentry@lemmy.zip
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                    3 days ago

                    The reviews speak for themselves. CDPR issued tons of refunds. Sony pulled the game from their store. It was a buggy mess even beyond consoles man. Your memory of this is way, way off. CDPR was apologizing for months. There are plenty of receipts here, I won’t be gaslit lol

    • wirelesswire@lemmy.zip
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      4 days ago

      I would be 100% ok with it being on the same level as the first, just with a different story, characters, etc. Hell, they could reuse 90% of the city as well.

    • ampersandrew@lemmy.world
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      4 days ago

      I don’t know how you one-up the first game.

      Well, after playing Baldur’s Gate 3, I’ve got no shortage of ideas. I really enjoyed Cyberpunk, but “this is the strength option” and “this is the hacker option” are nothing compared to how BG3 lets you come up with your own solutions through its systems.

    • iAmTheTot@sh.itjust.works
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      4 days ago

      Well, not being a broken mess without all of the promised features would be a good start towards one-upping it.

    • VirgilMastercard@reddthat.com
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      4 days ago

      I have the complete opposite view of 2077. I can’t even finish it before I get bored, and I’ve tried no less than 5 times.

      • dual_sport_dork 🐧🗡️@lemmy.world
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        4 days ago

        I’ve held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.

        2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let’s save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain’s rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list…

        There is incredible detail in the world if – but only if – you stop to search for it. There are a lot of things most players will probably miss unless they’re specifically pointed out, and while that’s certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It’s all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don’t get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it’s supposed to be a single linear narrative.

        Don’t get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.

        • otacon239@lemmy.world
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          4 days ago

          I can see this perspective, for sure. I definitely didn’t click with this game quite as much with the first go through, but it was the second time where I wanted to build something specific and get into the world more that I had a lot more fun.

          You definitely have to suspend your disbelief with the “ticking time bomb” and I wish the story canonically allowed for exploration after the ending, but I also see how that wouldn’t work that well with some of the endings.

          I think they ultimately had to choose their battles and I’m hoping for a bit less of that in the sequel if anything.

        • wizardbeard@lemmy.dbzer0.com
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          4 days ago

          Probably update 2.00. They completely redid the game balance, about half of the damn RPG stat related mechanics, and reworked a decent chunk of the iconic weapon effects.

          Notably, they removed the Overwatch sniper’s wall piercing. Intentionally. There’s mods to revert that.

    • tauren@lemm.ee
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      3 days ago

      Seriously, though. I don’t know how you one-up the first game.

      By making the world around the player feel real and alive, for example. Or by hiring QA engineers and listening to their reports. Preferably, both.

    • drzoidberg@lemmy.world
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      4 days ago

      I don’t know how you one-up the first game.

      They could release a complete game that’s playable, with the content they claimed would be in it, for starters.

      I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.

      • DoucheBagMcSwag@lemmy.dbzer0.com
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        4 days ago

        Having curated 3rd person cutscenes like the Witcher did would be a fantastic start… Not like they didn’t show that off at E3 or anything…