We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1

    • dragon-donkey3374@sh.itjust.works
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      2 days ago

      As an old game player. If I stop and think about it, I really hate that I get frustrated /bored if I’m playing a game that doesn’t tell you what to do / where to go at every moment.

      To me I’ve feel like I’ve lost my sense of adventure.

      Maybe it’s also a time factor too, I don’t have the same amount of time to play when I was a kid.

      Having said that, game design certainly has improved over the years and lessons learned in what not to do when it comes to level design!

        • Novaling@lemmy.zip
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          2 days ago

          My ass repeatedly reset games I had beaten or got close to beating, especially if I was stuck. I was especially guilty of this with Pokemon games, where I would just reset if I couldn’t get past a certain point (didn’t find the strength TM in BW so couldn’t fight Team Plasma), I beat PMD Gates to Infinity like 4 times lol. I grinded so hard on Platinum Victory Road in an attempt to beat the elite 4, that I found my first ever shiny from ruining the local Rydon population.

          I’m far too tired to do that shit now, I felt depressed going from Octopath I to Octopath II because I have to grind again and I’m broke 😅

        • dragon-donkey3374@sh.itjust.works
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          2 days ago

          Yeah I wonder how much of it is we’ve gotten used to having quest markers all over the place to tell us where to go and just need to have the option of turning them off and rewiring ourselves… Or I just don’t have the patience anymore? Haha