Well, given the implosion in the industry due to live service games, that’s not really a solution either. The actual solution is seemingly to just make smaller games, but they’re not really interested in that, so they’ll go out of business the first time they have a game that doesn’t hit.
Well, given the implosion in the industry due to live service games, that’s not really a solution either. The actual solution is seemingly to just make smaller games, but they’re not really interested in that, so they’ll go out of business the first time they have a game that doesn’t hit.