Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money buying it. Why do you think this happens when these developers already had a winning formula?
May I ask you to elaborate on your last sentence, regarding the promise-breaking DLC? I’ve never played KSP but it looked like an interesting engineering interest-getter for future kids
deleted by creator