Fancy cupcakes are 70% icing, really not that nice and a waste of money

  • jjjalljs@ttrpg.network
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    9 hours ago

    I’m not sure I agree about splitting hit and damage feeling weird,

    It feels weird to me when you roll a really big number to hit their AC, and then roll the minimum for damage. Or the other way, where you just barely roll their AC and then roll max damage. There are narrative ways you could justify it, but I don’t see why you would want to. It’s not adding anything worth having to the experience, imo. The game doesn’t care if you beat the check by 0 or 20. It’s just an extra step and the information is discarded.

    I think pf2e fixes this.

    Forgot in my original: DND 5e barely has a concept of degree of success