• deegeese@sopuli.xyz
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    2 years ago

    SimEarth remake with a proper geologic and climate model.

    All the newer games in that mode feel like they’re all about growing the predefined lifeforms.

    SimEarth was more about making the planet to support the lifeforms.

  • AlpineSteakHouse [any]@hexbear.net
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    2 years ago

    A single-player fantasy game with no skill points/upgrades beyond equipment. I want the entirety of the progression to be the skills of the player. You end up losing fights to more than one goblin at a time, but then you learn to start dealing with groups. A long enough time pasts and you’re slaughtering hordes of enemy like clockwork. But if someone took control of your character they’d still lose to a goblin or two.

    I want something where split second reaction times and skill determine how a fight goes. Both me and the enemy should be able to kill each other in 2-3 seconds given the right circumstances. I want extremely punishing mechanics for both enemies and the player. Something like a first-person Hotline Miami but with really good swordplay.

  • GospelofJohnny@lemmy.ml
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    2 years ago

    NOTE: Someone probably has developed it, but I’m too poor to buy a decent computer.

    I’ve been wanting the shittiest, most grindy military logistics game possible for a bit now. Like, “oh you didn’t upgrade your Sock factory? Fuck you now your platoon has trench foot” type Grindy.

    I want to feel pain

  • Philote@lemmy.ml
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    2 years ago

    I have this concept for a VR team battle game where you have to learn to actually cast spells through complex real time action. Like a mix of moving your hands in patterns and adding elements via hot bar in sequence and saying words via headphone. 1 on 1 or team vs team strategy game where complexity makes stronger team spells and counters. You could have casters who specialize in defense, offense, healers, traps and counters and how you build your team makes for strengths and weaknesses.

    • ∟⊔⊤∦∣≶@lemmy.nz
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      2 years ago

      Reminds me of Arx Fatalis. I think it’s the only game I’ve seen where casting spells requires you to trace a rune in the air instead of pressing the cast button.

      • The Infinite Nematode@feddit.uk
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        2 years ago

        The old Lionhead game, Black and White, had a gesture system which was similar. Didn’t work very well, but the thought was there.

        • Quetzalcutlass@lemmy.world
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          2 years ago

          I can’t think of a game that deserves a modern VR remake more than Black and White. I wonder who owns the rights these days?

          • Ms. ArmoredThirteen@lemmy.ml
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            2 years ago

            I’ve been saying this for years, game is like the perfect concept for VR. I think Microsoft would own the IP yeah they bought Lionhead?

  • frezik@midwest.social
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    2 years ago

    Factorio-like game where you focus on sustainability rather than being the bad guy in an alien landscape. Need wood? Better replant or there won’t be anything for higher levels of the game. Need metal? You can get it, but only in a few places and then you need to think about recycling what you have.

    • remus989@sh.itjust.works
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      2 years ago

      You should try Timberborn. It’s not exactly what you’re saying but one of the big parts is managing renewable resources like trees. If you cut them all down and don’t have someone replanting, you’re screwed.

  • taladar@sh.itjust.works
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    2 years ago

    An urbanism focussed city builder where you start with an existing city in the current car-centric style, possibly including a couple of dozen kilometers around the city so rural problems are included as well and have to transform it, with realistic building project times, into one that is more walkable, has safe bike paths, good public transport,…

    In particular I would also like it to take verticality in to account both for transport (people and bikes and trains have a harder time going up and down than cars, boats need locks,…) and for buildings (stores at the bottom of a building, residential above,…) and that accounts for the huge amounts of space car-centric cities waste on parking as well as the ongoing infrastructure costs for maintenance and replacements of all that infrastructure in sprawling cities.

    Basically “Not Just Bikes” the game.

    • TheDynamiter@lemmy.world
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      2 years ago

      Sounds a bit like cities skylines 1 on a suboptimal workshop savegame with the addition of more vehicle physics…

      One can hope for cities skylines 2 to fill this gap in a few years time

      • taladar@sh.itjust.works
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        2 years ago

        Have they stopped making cars disappear when people arrive at their destination?

        Cities Skylines 1 is actually sort of the anti-thesis of what I had in mind because it does all of the things I listed wrong.

  • axont [she/her, comrade/them]@hexbear.net
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    2 years ago

    I probably wouldn’t want this game to actually exist, but it’s been stuck in my head for years so here goes. I described this one a while ago. A friend of mine was on mushrooms once and described a first person WW1 game where you’re an Austro-Hungarian courier running across battlefields. There would be parkour, time management, stealth, stuff like that. Sneaking through trenches and whatever. At first the missions go ok, easy enough. But then you’re given more complex missions that waste your time, or are foolishly planned.

    Your character begins mumbling under their breath about how the generals are doing everything wrong, the war is lost. Your character becomes more deranged as the missions become more fruitless. Eventually your guy will start screaming deranged conspiracies and wild racist shit. There would be a mechanic where you start to need amphetamines to function.

    Then in the last mission you catch sight of your reflection in a puddle and you’ve been playing as Hitler this whole time.