• drunkosaurus@lemmy.dbzer0.com
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    2 days ago

    Maybe it’s just me but I can’t recall any occasion where Valve said “hey devs, here’s a pile of money but you’re not allowed to sell your game outside Steam”, have any examples in mind?

    • Detun3d@lemm.ee
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      23 hours ago

      Had a gamedev from a respected studio tell me that same rumour about Steam pushing exclusivities. All it takes is a little digging to find out that’s false. Some people were upset when Steam was installed with Valve’s own games as a launcher, and later more and more devs launched their games on Steam as a store because they wanted to. The alternative, Games For Windows Live, was lame and unstable. It was just the a smart choice for those that didn’t want to make their own launcher. Also, don’t feed that other troll who’s been posting nonsense everywhere. 🤣 And yeah, even if some good came from milking tons of cash from spoiled kids (I was glad for Oddworld Inhabitants to name one), as a consumer it’s best to just delete your EGS account. If you got a game there for free that you wish to keep just copy its files elsewhere ASAP before deleting your account. Epic Games is known to have randomly deleted games from accounts because of server issues and their customer support will reject complaints about this by default, so getting attached to it’s library is not a good idea.

      Oh! One more thing. Epic Online Services. If it’s optional in a game just disable it. You’ll have less connection issues and in some games you just won’t be able to play online at all if you don’t disable that crap. Same goes for Epic’s Easy Anti-Cheat, some mods let you disable that in a few games and doing so fixes some stutters it causes (night and day difference in Elden Ring). You’re welcome. 🫶

    • masterspace@lemmy.ca
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      2 days ago

      Valve never had to because they established a monopoly so developers did that on their own without Valve paying them. Meanwhile Valve has ripped off the entire gaming industry for its entire existence, charging absurd fees to gamers and developers and you guys are all so bought into their monopoly that you blindly praise them for it.

      Gabe Newell is a billionaire. No billionaire earned their money. Every billionaire exploited people for it.

      • ezdrift@lemm.ee
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        2 days ago

        Right, and GOG also “had to” purchase exclusive rights to the games on its platform and force DRM. Oh wait, that didn’t happen.

        • masterspace@lemmy.ca
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          1 day ago

          Oh yeah, let’s all repeat the playbook of GoG, first you just have to spend a decade establishing yourself as the only publisher able to get former Soviet gamers to pay for games rather than pirate them, then turn that trust that you built with two third party developers into a storefront selling their classic titles for them for 6 years, then use your established customer base and goodwill to try and transition into being a proper AAA storefront.

          Totally viable business strategy /s

          • Skullgrid@lemmy.world
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            23 hours ago

            Epic has fortnite and the FUCKING UNREAL ENGINE THAT REPLACED THE QUAKE 2 ENGINE FOR BEING USED IN EVERYTHING.

            I think they’re on an even ground.

            • masterspace@lemmy.ca
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              23 hours ago

              If you’re building a game, and you build it on Unreal engine, so it’s handling literally all of the rendering, development tooling, animation engine, game logic engine, etc. etc. you’ll pay Epic a smaller percentage than you’ll pay Valve for hosting your exe file in cloud storage with some reviews and comments.

              Think 5% vs 30%.

              • Skullgrid@lemmy.world
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                23 hours ago

                Yeah, sure. Epic recieved 5% of basically 90% of games being released from about 2003 to fuck knows when.

                • masterspace@lemmy.ca
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                  18 hours ago

                  Yeah, for building most of those games. Valve has recieved 30% for doing fuck all. Why are you so adamantly defending them?

                  • Skullgrid@lemmy.world
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                    13 hours ago

                    for building most of those games

                    providing an engine does not build the game.

                    Valve has recieved 30% for doing fuck all. Why are you so adamantly defending them?

                    I’m not defending valve, I’m attacking epic

        • masterspace@lemmy.ca
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          1 day ago

          Because per employee, Valve is one of the most profitable tech companies ever. That means they charged far higher fees than their costs.

          • ChicoSuave@lemmy.world
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            1 day ago

            So is your solution to have Valve hire more people and be less profitable? That would justify their fees? Or are you mad that the best market place with the most features is beating the pants off the last second cash grab platform that is just an extension of Ten Cent and the giant money pits sucking up actual developers?

            You talk like a shill. Valve doesn’t need to charge less for the services they provide. They know what they have, which they have earned through good will and listening to feedback. Epic has nothing but money to pay people to shit talk Steam.

            • masterspace@lemmy.ca
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              1 day ago

              So is your solution to have Valve hire more people and be less profitable? That would justify their fees?

              No, they should have charged lower fees.

              You talk like a shill.

              You’re literally defending a billionaire who made his money overcharging gamers for decades.

              • Droechai@lemm.ee
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                1 day ago

                If they camharge lower fees they would be getting allegations of pricing out any competition and get a lot of bad will. It’s a lose lose situation with the solution you are proposing

          • Iapar@feddit.org
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            1 day ago

            I don’t get the logic.

            If my company makes 10.000.000 with just 5 employees, then it is one of the most profitable companies ever.

            But this does not factor in how much of that money ist spend on keeping the infrastructure up, paying for resources or manufacturing.